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Draconic InvocationsUnless otherwise stated, the effects of an invocation last for 24 hours. Any effects of an invocation that duplicate a spell share that spell's duration. Invocations can be dispelled.
When you use this invocation, you gain the ability to breathe underwater. You also gain a swim speed equal to your base land speed. Your breath weapon functions normally underwater regardless of its effect.
You gain the benefits of a detect magic spell. While the invocation is active, you may end the effect as a full-round action to determine all of the magical or psionic properties of a single item touched.
This invocation grants you a competence bonus on any Charisma-based ability checks and skill checks that you make, equal to 1/2 your caster level. If you choose to expend t
Pathfinder: New Feats: N - ZNimble Fury
You may not become as strong or tough in your rage, but you become deadly accurate and swift.
Prerequisite: Rage class feature
Benefit: Any effect that increases your Strength in a rage instead increases your Dexterity. Any effect that increases your Constitution in a rage instead increases your base speed by five feet per point.
You bounce back from even the greatest blows.
Prerequisite: At least one level of Warrior
Benefit: When you are subject to a single attack that would bring you to 0 (or less) HP or kill you outright (such as a death attack or a petrifying gaze), you may negate that attack with a successful DC 25 Fortitude save (in addition to any save normally allotted).
Overwhelming Assault (Combat Feat)
If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat that you present.
Dual-Class CharactersDual-classing is a process that a player can apply during character creation. A dual-classed character represents the ideal of a particular combination of classes - the ideal warrior/mage, the ideal priest/thief, et cetera. For the most part, a dual-classed character is rolled up and leveled like any other character - but with a few key differences.
A character is only eligible to become a dual-classed character at first level. This decision cannot be made later on in his career after attaining additional hit dice, and it cannot be undone once selected. The path of a dual-classed character is a long and difficult one, requiring a lifetime of dedication to perfect.
When creating a dual-classed character, the player must select a demi-human race. For the purposes of dual-classing, a demi-human race is any humanoid race that possesses a subtype other than "Human" (for example, elves, dwarves, gnomes, halfling
KnightThe Knight is not a base class unto itself. It is an archetype that can be selected by fighters. For more information on archetypes, see the Advanced Player's Guide.
A knight is a proud, skilled melee combatant who fights in the name of honor and chivalry. However he is as much diplomat as he is warrior. In fact, the greatest of knights pride themselves on their ability to resolve conflicts without ever even needing to draw their weapon. To this end a knight relies on more than a sharp sword and a stout suit of armor to defeat his foes. The knight requires wit and wisdom, both the knowledge of what his foes desire and the insight to best apply this secret weapon.
In battle, a knight's drive, determination and fighting spirit allow him to control the battlefield in ways that others cannot match. A knight can challenge an opponent to a duel, calling upon the foe's pride and ego to force his hand.
BeguilerThe Beguiler is not a base class unto itself. It is an archetype that can be selected only by wizards who choose Illusion as their arcane school. For more information on archetypes, see the Advanced Player's Guide.
Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstandings, and secrets as skillfully as a soldier employs weapons of war.
Beguilers see lying and manipulation as tools. Just as a hammer can be used to build a house or crack a skull, deceit and the ability to control others can be used for good or ill. A lie whispered in the right ear can ruin lives, but a dishonest smile and honeyed words can
Playing a Monstrous RaceIn some cases, it might be acceptable (or even prudent) for a player to generate a character that does not belong to the standard races described in Chapter 2 of the Core Rulebook. In this case, he may desire to play a "monstrous character"; that is, a character whose race is listed in the Bestiary and typically used as a monster or villain. For the most part, the process to develop a monstrous character follows the procedures for a standard character.
Step I: Effective Character Level
Some monstrous races are defined by their class levels, and do not have racial hit dice. This includes, but may not necessarily be limited to, the: Aasimar, goblin, hobgoblin, kobold, merfolk, mite, orc, tengu, and tiefling. If the character belongs to one of these races, generate the character as normal (racial traits are already presented).
GM's may also allow a character's race to be a creature typically defined by racial hit dice, so lo
Vile InitiateMany names have come to the vile initiate. Bastard Paladins, dark champions, soulless fiends. It would indeed seem that the vile initiate is a man happy to barter away his soul and condemn himself to the damnations of Hell. But in doing so, he earns the favor of his dark lord and is rewarded for his abhorrent acts with the burning powers of Hell's fire.
A vile initiate is sponsored by a particular fiendish patron, much the way a knight is sponsored by his baron or noble patron. His duty is to further the cause of his patron, even at the expense of conflicting with other vile initiates and their patron lords. After all, there are no friends in Hell and its lords are prone to scheme against one another. The vile initiate is rewarded for his service with a small taste of Hell's might - power he often uses to subjugate his mortal foes, to scour the land of those he hates, or simply to rain destruction and suffering down on a
Hallowed OneParagons of justice. Champions of virtue. Celestials are the manifestation of all that is good and right in the world. Many in number are those who have aspired to live up to the lofty example set by these begins of light. Many, also, have failed miserably. As a hallowed one, you have taken purity and made it your reason to live. Each day you struggle with the dark currents of your own mortal heart. But you are rewarded by the powers-that-be for your vigilance, given a taste of divine perfection.
Hallowed ones often operate outside of the scope of their deity's church. They have little use for the trappings of religious hierarchy - they simply want to do what's right. As a result, those who progress down this path are often the subject of suspicion and envy among the priesthood.
An NPC hallowed one may be a heretic-priest who has chosen to leave temple politics behind, or he could be a si
Artist, Specialization RulesJust as a wizard might, an artist may choose to specialize in a particular school of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. Unlike a wizard, however, the artist does not have to choose to choose a school at first level or at all. Anytime a character gains a level of artist, he may choose to become a specialist. Vice-versa, anytime a specialized artist gains a new class level, hey may choose to broaden his studies and become a generalist. A specialist artist that becomes a generalist does not lose the unique ability and penalty described below, though he loses all other benefits and weaknesses associated with his previous specialty.
Benefits: If/when an artist decides to specialize, he selects one school of magic like a wizard would. The benefits of this choice are as listed below. When applicable, note that these benefits apply only to spe
Tinkering Little Emil (Reader x Toy! Iceland)
Tinkering Little Emil
(Mrs. Clause! Reader x doll! Iceland)
A holiday story
Song(s) ‘Opus 20’ from Dustin O’Halloran (Please listen to get the spirit of the holiday’s going or else you may not get the full feeling!~)
“You know, you should throw that old toy away, I think you’ve done enough damage as it is Peter.” An English accented voice rang through a large manor.
“Nah uh! Emil is so much fun to play with, plus uncle Berwald gave him to me when I was three!” A softer version of the previous voice
Creepypasta x Half Wolf!Reader [Part 8]"I never would have thought that a girl would be good at this," BEN mumbled, tossing a handful of popcorn into his mouth. He cast a sideways glance to the young female beside him, who was staring at the TV screen with a triumphant look. "I mean, we got up to round 47," he continued. "I usually can't even get past 10."
[Your Name] turned her head and smiled happily at him. "I really like games like this," she giggled. "I've always found them really fun!"
"So have I," he commented. "And you know... We would have survived if you had just came over and revived me when I was down--"
The young girl frowned. "It's not my fault if you die every ten seconds and there's a huge-ass swarm of zombies behind me."
"Ten seconds?" BEN repeated. "I do believe that I survive longer than that."
"You died in the first round."
"IT'S NOT MY FAULT THAT I LIKE TO DIVE DOWN STAIRCASES. IT WASN'T MY FAULT THAT THERE WAS LIKE FIVE OF THEM ZOMBIES WAITING FOR ME EITHER."
"It was rather amusing to wa
Coincidences- Bruce x Reader Chpt. 1This was officially the worst idea you had ever had. You didn’t know a thing about New York even though you’d been born here. Your parents had sent you to boarding school in England at a young age and it was there that you had grown up, gone to college, and pretty much lived your life. That’s not to say you weren’t loved or that you were abandoned, your family visited you often, but since you didn’t like to fly they always came to you.
You looked up at the buildings that towered over you ominously, it had definitely changed since then. Being lost wasn’t actually such a bad thing or well it wouldn’t be if the sky wasn’t drenching you with water that was threatening to turn into snow as the temperature crept lower.
You cursed yourself for all the mistakes you’d made today- leaving without your warm outer coat, losing your wallet at the checkpoint, letting your phone run out of batteries, pretty much this whole day was a mistake.
The Unknown Companion- Doctor x Reader (Chap 6)
“(Name)!” Rose’s voice rang out, “Where are you?”
(Name) had slowly wandered through the opera house when she finally heard Rose calling her. She changed directions and headed straight to the voice until she saw the face of her.... ‘friend’. She couldn’t really tell how close they were, but something nagged at her mind. It wasn’t a big issue right now, but it was still an issue all the same. Rose looked at her and smiled.
“(Name),” she sighed, “Where were you?”
“I should ask the same.” the (h/c) haired woman countered in a calm tone.
Rose laughed lightly, “Looking for you. Do you think we should leave here?”
(Name) shook her head, “No... I have a feeling he’ll be here. I don’t know when, but he’ll show up.”
Rose shrugged slightly but went with the statement, “And until then?”
“We buy tickets to the next show.”
(Name) and Rose bo
Observers- BBC Sherlock x Reader Chpt. 5It was only a couple of hours before John looked up from his computer to find you dozed off, pencil in hand, the activities of the day finally catching up with you. He slid the sketchbook off your lap, glancing briefly at your work- an array of sketches of him, Mrs. Hudson, the head, and quite a few of Sherlock- before setting it and the pencil on the table beside you.
You stirred when he did, groggily mumbling, “Just let me sleep here,” as you pulled yourself into a ball around your hand and shifted to rest your head on the arm of the chair.
“You could take my room.” John offered, to which you grunted and rolled so your back was to him.
He gave a half smile, ever since you were a kid you had liked to sleep curled up in an armchair because you felt safe in the small space. He covered you with a blanket and then went to bed himself, leaving you in his chair and Sherlock on the couch with his eyes closed.
Once John was gone his eyes snapped open and he examined yo
Coincidences- Bruce x Reader Chpt. 2Once you were both in the elevator and the doors had closed you pressed the button for Tony’s floor and Bruce’s heart fell. You were probably one of his many girls, he reasoned, wondering if you knew that Tony seemed to be pretty committed to Pepper.
He was about to hint at it when you calmly stated, “Jarvis dear, would you please let Tony know that I’m here?”
The AI’s voice promptly responded, “I’m sorry Miss, I’m afraid I can’t. He’s in his workshop and has asked not to be disturbed unless it is an emergency.”
You closed your eyes and let your breath out slowly, trying to calm your frustrations, “Jarvis I just got on a plane for the first time in over 20 years I think that constitutes as something worthy of disturbing him.”
“Of course Miss. I’ll let him know right away.” The voice answered just as the doors pinged open.
You sighed as you took in the layout of the floor and then strod
Coincidences- Bruce x Reader Chpt. 3While Bruce processed this, you hip bumped Tony, “Mind if I set up Eva?”
Tony grinned, “I think Jarvis would find a way to murder me in my sleep if I said no.”
“That is a fair assumption sir.” came the AI’s response.
You laughed, pulling a small tablet from your shoulder bag to flick at its screen happily.
Bruce looked between you and Tony, hundreds of questions crowding his brain, “I didn’t know that you have a sister.”
Tony gave a secretive smirk, “Not many people do. Shame really. Would you look at how adorable she is? She’s like a female version of me.”
You rolled your eyes, “I’m much prettier than you Tony.”
Your brother’s eyes narrowed, “ Because you’ve had a rough day and I am so excited that you’re here, I’m going let that one slide.
Bruce spoke up again, “How did she end up in England and not here with you?”
You answered this time, try
Love of a Giant: Chapter SeventeenA week had gone by since meeting Bloodshed’s friends. Soundwave had kept a close eye on the princess and the prince and his friend whenever they were alone together. So far, she seemed safe with the two giants and Bloodshed made sure that Novabomb did not lay a hand on her. And the prince didn’t seem to be interested in her sexually, which was a relief.
Still, she had to remain alert. She never knew if Bloodshed was simply acting the part. There were always those types of men who would be sweet and kind one moment before turning violent and sadistic the next. Christ, her own deceased husband was like that. And if that turned out to be the case with Bloodshed, then Soundwave would do everything in her power to protect Thornstriker from the same abuse she had faced with Razorcut.
Soundwave was watching from the parlor Thornstriker chatting with Novabomb out in the garden. Bloodshed had been with them a few minutes ago, but a servant had told him something that made him get up
ArgonianLittle is known and even less is understood about these reptilian denizens of the Black Marsh province. Years of defending their borders have made the Argonians experts in geurilla warfare, and their natural abilities make them equally at home in the water as they are on land. They are well-suited to the treacherous and toxi swamps of their homeland, and have devloped natural immunities to the diseases and poisons that have doomed many would-be explorers of the region.
Personality: Argonians are an extremely enigmatic people, often quiet and reserved. They usually speak only if they have something important to say, have little use for idle chatter, and are typically a calm and soft-spoken people. A humanoid mind allows them to become great philosophers, but their reptilian instincts help them keep their cool in any situation.
Physical Description: Of medium builds, Argonians range from 5½ 6½ feet, and range between to
Vanguard, Chapter 1: DuncanDuncan's Journal: Day 1288
I consider myself a good man. I respect women, elders, my equals, and the dead. I say a morning prayer, and an evening one. Hell, I even thank the gods for a meal, instead of immediately chowing down in the voracious manner as the other soldiers here do. By all logical means, I should be in paradise. No really, not just because I'm a good man, but also because I should be dead by now. So I ask myself: why, oh gods up there, have I ended up in hell?
1288 days. 1288 days of my life have been spent in this misery, and I'm beginning to lose faith in the glory I was promised. Some of the rookies still live in their ignorant bliss, but I've lived long enough to realize that there's not much glory to find here. “Sing the songs of glory and march into battle—-join The Crusade today!”. Such were the words of the posters The Crusade has spread all over The Mortal Realm. Gullible fools practically stand in line for these songs of glory that th
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