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Draconic InvocationsUnless otherwise stated, the effects of an invocation last for 24 hours. Any effects of an invocation that duplicate a spell share that spell's duration. Invocations can be dispelled.
When you use this invocation, you gain the ability to breathe underwater. You also gain a swim speed equal to your base land speed. Your breath weapon functions normally underwater regardless of its effect.
You gain the benefits of a detect magic spell. While the invocation is active, you may end the effect as a full-round action to determine all of the magical or psionic properties of a single item touched.
This invocation grants you a competence bonus on any Charisma-based ability checks and skill checks that you make, equal to 1/2 your caster level. If you choose to expend t
Pathfinder: New Feats: N - ZNimble Fury
You may not become as strong or tough in your rage, but you become deadly accurate and swift.
Prerequisite: Rage class feature
Benefit: Any effect that increases your Strength in a rage instead increases your Dexterity. Any effect that increases your Constitution in a rage instead increases your base speed by five feet per point.
You bounce back from even the greatest blows.
Prerequisite: At least one level of Warrior
Benefit: When you are subject to a single attack that would bring you to 0 (or less) HP or kill you outright (such as a death attack or a petrifying gaze), you may negate that attack with a successful DC 25 Fortitude save (in addition to any save normally allotted).
Overwhelming Assault (Combat Feat)
If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat that you present.
Dual-Class CharactersDual-classing is a process that a player can apply during character creation. A dual-classed character represents the ideal of a particular combination of classes - the ideal warrior/mage, the ideal priest/thief, et cetera. For the most part, a dual-classed character is rolled up and leveled like any other character - but with a few key differences.
A character is only eligible to become a dual-classed character at first level. This decision cannot be made later on in his career after attaining additional hit dice, and it cannot be undone once selected. The path of a dual-classed character is a long and difficult one, requiring a lifetime of dedication to perfect.
When creating a dual-classed character, the player must select a demi-human race. For the purposes of dual-classing, a demi-human race is any humanoid race that possesses a subtype other than "Human" (for example, elves, dwarves, gnomes, halfling
KnightThe Knight is not a base class unto itself. It is an archetype that can be selected by fighters. For more information on archetypes, see the Advanced Player's Guide.
A knight is a proud, skilled melee combatant who fights in the name of honor and chivalry. However he is as much diplomat as he is warrior. In fact, the greatest of knights pride themselves on their ability to resolve conflicts without ever even needing to draw their weapon. To this end a knight relies on more than a sharp sword and a stout suit of armor to defeat his foes. The knight requires wit and wisdom, both the knowledge of what his foes desire and the insight to best apply this secret weapon.
In battle, a knight's drive, determination and fighting spirit allow him to control the battlefield in ways that others cannot match. A knight can challenge an opponent to a duel, calling upon the foe's pride and ego to force his hand.
BeguilerThe Beguiler is not a base class unto itself. It is an archetype that can be selected only by wizards who choose Illusion as their arcane school. For more information on archetypes, see the Advanced Player's Guide.
Some hold truth to be the greatest virtue, but it can do more damage than fiction. Everyone lives in a constant state of deception. White lies, false smiles, and secret thoughts keep society running smoothly. Honesty is a virtue only up to a certain point. Beguilers understand these ideas better than anyone, and they use deception, misunderstandings, and secrets as skillfully as a soldier employs weapons of war.
Beguilers see lying and manipulation as tools. Just as a hammer can be used to build a house or crack a skull, deceit and the ability to control others can be used for good or ill. A lie whispered in the right ear can ruin lives, but a dishonest smile and honeyed words can
Playing a Monstrous RaceIn some cases, it might be acceptable (or even prudent) for a player to generate a character that does not belong to the standard races described in Chapter 2 of the Core Rulebook. In this case, he may desire to play a "monstrous character"; that is, a character whose race is listed in the Bestiary and typically used as a monster or villain. For the most part, the process to develop a monstrous character follows the procedures for a standard character.
Step I: Effective Character Level
Some monstrous races are defined by their class levels, and do not have racial hit dice. This includes, but may not necessarily be limited to, the: Aasimar, goblin, hobgoblin, kobold, merfolk, mite, orc, tengu, and tiefling. If the character belongs to one of these races, generate the character as normal (racial traits are already presented).
GM's may also allow a character's race to be a creature typically defined by racial hit dice, so lo
Vile InitiateMany names have come to the vile initiate. Bastard Paladins, dark champions, soulless fiends. It would indeed seem that the vile initiate is a man happy to barter away his soul and condemn himself to the damnations of Hell. But in doing so, he earns the favor of his dark lord and is rewarded for his abhorrent acts with the burning powers of Hell's fire.
A vile initiate is sponsored by a particular fiendish patron, much the way a knight is sponsored by his baron or noble patron. His duty is to further the cause of his patron, even at the expense of conflicting with other vile initiates and their patron lords. After all, there are no friends in Hell and its lords are prone to scheme against one another. The vile initiate is rewarded for his service with a small taste of Hell's might - power he often uses to subjugate his mortal foes, to scour the land of those he hates, or simply to rain destruction and suffering down on a
Hallowed OneParagons of justice. Champions of virtue. Celestials are the manifestation of all that is good and right in the world. Many in number are those who have aspired to live up to the lofty example set by these begins of light. Many, also, have failed miserably. As a hallowed one, you have taken purity and made it your reason to live. Each day you struggle with the dark currents of your own mortal heart. But you are rewarded by the powers-that-be for your vigilance, given a taste of divine perfection.
Hallowed ones often operate outside of the scope of their deity's church. They have little use for the trappings of religious hierarchy - they simply want to do what's right. As a result, those who progress down this path are often the subject of suspicion and envy among the priesthood.
An NPC hallowed one may be a heretic-priest who has chosen to leave temple politics behind, or he could be a si
Artist, Specialization RulesJust as a wizard might, an artist may choose to specialize in a particular school of magic: Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation. Unlike a wizard, however, the artist does not have to choose to choose a school at first level or at all. Anytime a character gains a level of artist, he may choose to become a specialist. Vice-versa, anytime a specialized artist gains a new class level, hey may choose to broaden his studies and become a generalist. A specialist artist that becomes a generalist does not lose the unique ability and penalty described below, though he loses all other benefits and weaknesses associated with his previous specialty.
Benefits: If/when an artist decides to specialize, he selects one school of magic like a wizard would. The benefits of this choice are as listed below. When applicable, note that these benefits apply only to spe
Masters of Disguise 1: 40-Love (Sherlockx Reader)Of course John had to be out on a date when he needed him. In the middle of the day too.
Though he supposed this solution was better in a way. You may not have been Sherlock's first choice but with you he didn’t have to worry about you getting flustered when people assumed you were a couple like he did with John.
You seemed smart enough and willing. Being amazed with his skills must run in the family. John had warned him that he’d have his head if he let anything happen to you- his baby sister. What an idiotic turn of phrase. You were hardly a baby.
At least you could play tennis decently enough to keep the cover he’d created from being blown. He abruptly ended the game when the couple he needed information from stepped on to the courts, moving towards the benches as he tried to come up with a way to engage in a conversation with them and tugged at the neck of his sweater vest.
What an infuriating article of clothing.
He let out a huff of
The Fear You Won't Fall- Mycroft x ReaderDigging a hole and the walls are caving in
Air's getting thin, but I'm trying, I'm breathing in
Come find me
It hasn't felt like this before
It hasn't felt like home before you
I have some information for my brother. Tea at noon?- MH
Mycroft let out a heavy sigh. How had he gotten himself in to this? Years and years of nothing and then you come along and change everything in an instant. He felt like every encounter with you was just making him fall further into the hole he’d dug himself and yet he still sought you out as often as he could. It was a direct contradiction to his beliefs and a continuous source of confusion for him.
All his life he’d felt above it all, like some superior entity watching over this insignificant world- a world he didn’t belong in. But when he was with you it was like he’d been blind, the world suddenly seemed interesting and so comfortably real, and suddenly he felt at home.
How long could he keep hiding that f
Star Crossed (Spain x Reader)
(Spain x Reader)
Sneak Peak to a (possible) Summer series; depends on if you all like it.
“Because,” he paused and I held my breath, awaiting the inevitable words of my utter and total demise. “I love you.” He’d broken my walls, and entered without so much as a smile and a simple, Hola.
“What’s it like being an outcast?” He questioned, all hidden remorse aside, a small smile on his lips, this was rich. I patted my hands against my thighs rhythmically only for the best of my intentions to fling out.
“It’s actually rather lonely in all honesty.” He nodded and pulled his fingers through his chocolate curls. “I’m happy though.” I sighed and gazed over to the slowly peaking stars just over the orange horizon. It was getting lat
MoD 2: Astrophysics (Sherlock x Reader)What had just happened?
Once second he was desperately trying to remember any information on his hard drive about astrophysics- damn that pointless field- and the next you were flawlessly gabbing with the target, keeping your cover from being blown wide open. There was a definite advantage to having you along. Though he’d already gathered that from the tennis case.
Stupid sweater vest had given him a rash.
Sherlock blinked, glancing over at John to find your brother was equally confused, if not more so.
Definitely more so.
“Don’t mind them. He’s a chemist. You know how they are- no consideration for the bigger picture... and my brother there is here for a theater lecture. Token creative type, you know,“ you offered the young scientist, giving a quick grin as you adjusted the thick framed glasses on your face.
Shame they were fake. You looked… presentable with glasses.
Now that he thought about it the
Chapter OneCrystal Hays quickly threw on her clothes, not giving much thought to her outfit. She ran a brush through her messy hair, wondering for a moment if she should just touch up the uneven bangs that she had cut by herself the night before. In the end, however, she decided to leave it. After surveying herself in the mirror, she gave herself a nod of approval before turning towards her bed.
A black backpack laid on top of her comforter along with an assortment of notebooks, pens, pencils, and various other school supplies. Normally she would have taken special care to arrange all of it neatly. Today, however, she was running late, and so it all got thrown into the backpack haphazardly. She was about to zip it up but hesitated, kneeling down and sticking her hand underneath her bed to pull out a book. It was leather bound, the spine cracked and worn with use. Crystal bit down on her bottom lip as she debated whether she should take it along or not.
Just then her bedr
Boy (2p! America x Reader)
(2p! America x Reader)
This was just a spark of the moment, why not? Wrote it in one sitting, sorry if it sucks. I felt my fingers begin to write on their own and before I knew it I had a whole plot and characters. Like a warm up I suppose? Music makes you do crazy things; since I listen to music whenever I write it can really change my mood so you may see it in this writing style. Think nothing of it.
Song(s)– Boy by Emma Louise https://www.youtube.com/watch?v=Xl6IaSvyIOk
“Can you at least pretend like you love me? I’ve tried and tried again to grab your attention!” I sighed and yelled through the phone yet again, my elegant (h/c) falling from its bun. This was the fifth fucking time thi
Elements Combined- Bruce x ReaderTo the girl I told to run away
The ghost I saw a hundred times a day
You weren't like me, no you weren't afraid
Bruce’s heart broke at the tears in your eyes as you blinked it him in disbelief before turning on your heel to leave him alone.
Alone is what he had.
Alone protected him… protected you.
That was what was important, right?
He sank down in the chair at his station in the lab, holding his head in his hands as what he’d just done sank in. He’d told you, the woman he loved, to leave- to get out of his life. And the reason he gave? He didn’t love you. The hurt in your eyes had torn him apart inside but he needed you to run. He needed you to run from him to someone who could keep you safe.
Someone who wasn’t a monster.
He ruffled a hand through his chocolate curls knowing there would be more gray hairs after this and then leaned forward to throw himself into his work as a distraction.
It didn’t work.
The lab felt empty withou
The Wonder Genie, part 1
There were many things that Diana could not accept.
As a firm defender of justice, liberties and truth, there were many crimes she felt had to be punished and halted. As both an Amazon, a woman and a member of the Justice League, she felt she had the obligation to stop many forms of evil, no matter the shape it took.
Thus why she was, right now, rather angry at the very fact that something from ancient time was still some kind of norm in some areas: slavery. The very idea that someone could be the subject of another's will without having any say whatsoever in his fate was utterly disgusting to her.
Being right in front of a place that someone informed her was the headquarter of some very preeminent slavers, Diana held her lasso of truth tightly in her hand. She had asked for a few favours all around, between the times when she wasn't occupied with the league. She wanted to eradicate that problem as soon as possible.
However, one of the person who had been a great help to her in this pe
There was always something new to be learnt here in this makeshift hovel that lay deep within this forsaken jungle. Many would say that life for Vagus the Totodile was not good enough for him, but it was his father who would say that it was Vagus who was not good enough for life. His father; the one he who ruled as king of Vagus’ small world had declared him useless and thus he conceded that he was indeed so.
Life had no room for weakness and weakness was all that Vagus had to offer. Vagus had seen firsthand what happened to those who were weak, the creatures of this jungle that were foolish enough to challenge his father. A Salamence, despite boasting the attributes of a freak of nature, lay torn to pieces in a nearby clearing. A pair of Rhydon, who attempted to intrude upon his father, lay with their rock like chests shattered and insides strewn on the ground. In the very hut which he sat, the skulls of an Aggron, a Haxorus, a Dragonite and several Tyranitar adorned the w
ArgonianLittle is known and even less is understood about these reptilian denizens of the Black Marsh province. Years of defending their borders have made the Argonians experts in geurilla warfare, and their natural abilities make them equally at home in the water as they are on land. They are well-suited to the treacherous and toxi swamps of their homeland, and have devloped natural immunities to the diseases and poisons that have doomed many would-be explorers of the region.
Personality: Argonians are an extremely enigmatic people, often quiet and reserved. They usually speak only if they have something important to say, have little use for idle chatter, and are typically a calm and soft-spoken people. A humanoid mind allows them to become great philosophers, but their reptilian instincts help them keep their cool in any situation.
Physical Description: Of medium builds, Argonians range from 5½ 6½ feet, and range between to
Let the Sparrows InI.
Blackbirds rest on the power lines,
their silhouettes form the notation
to a dawn song set on the sheet music
of telephone poles contrasted by the sun.
Curled leaves are land mines littered
on the lawn where imprints of twigs
and a nurturing robin's tracks collect.
Branchlets and leaflets stem from
porch step railings and mailboxes;
the numbers read odd on the east,
even on the west side of the asphalt:
The engraved letters on
the siding reads, "Davis."
This house is home to family
so let the sparrows in.
with its branching hallways
furniture rooted to the floor
family, friends, the occasional
out from home.
Let the sparrows in; let
Let the door's
loosen—let the door stand ajar
be let open
the night owls and
let the doves
in pairs in the iridescent
Let the sparrows in.
Framed on either side
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Bluefley has a gallery filled with artwork that whisks you off in to a Sci-fi daydream, and keeps you captivated for hours. Marc has been a member of our community for over a decade and has achieved nothing but success with his astounding commitment to interacting with the community, sharing a prolific amount of video tutorials and generally being an all round rockstar deviant. It is no joke that we are absolutely delighted to award the Deviousness Award for April 2014 to ... Read More