literature

Draconic Invocations

Deviation Actions

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Literature Text

Unless otherwise stated, the effects of an invocation last for 24 hours.  Any effects of an invocation that duplicate a spell share that spell's duration.  Invocations can be dispelled.

LEAST INVOCATIONS
Aquatic Adaptation
2nd-level equivalent

When you use this invocation, you gain the ability to breathe underwater.  You also gain a swim speed equal to your base land speed.  Your breath weapon functions normally underwater regardless of its effect.

Arcane Perception
2nd-level equivalent

You gain the benefits of a detect magic spell.  While the invocation is active, you may end the effect as a full-round action to determine all of the magical or psionic properties of a single item touched.

Beguiling Influence
3rd-level equivalent

This invocation grants you a competence bonus on any Charisma-based ability checks and skill checks that you make, equal to 1/2 your caster level.  If you choose to expend the effects of this invocation as a full-round action, you gain a +4 enhancement bonus to Charisma for 1 round per level.

Breath of the Night
1st-level equivalent

A misty cloud of fog spreads in a 20-foot radius around you that is 20 feet high, as the spell fog cloud.  The fog does not block line of sight, but all creatures in the fog have concealment.  A moderate wind or any fire larger than a torch immediately disperses the fog.  Otherwise, the fog will disperse on its own after 1 minute.

Darkness
2nd-level equivalent

You dim the light in an area down one level, as per the darkness spell.  If your caster level is 7 or higher, this instead creates an area of deeper darkness.

Deafening Roar
2nd-level equivalent

You utter a loud roar that fills a 30-foot cone.  All creatures within the affected area who fail a Fortitude save are deafened.

Draconic Knowledge
3rd-level equivalent

This invocation grants you a competence bonus on any Intelligence-based ability checks and skill checks that you make, equal to 1/2 your caster level.  If you choose to expend the effects of this invocation as a full-round action, you gain a +4 enhancement bonus to Intelligence for 1 round per level.

Endure Exposure
3rd-level equivalent

With a touch, you ward yourself or another creature against the effects of extreme heat or cold as per the endure elements spell.  Furthermore, another creature affected by this invocation becomes immune to the effects of your breath weapon.

Evoked Insight
3rd-level equivalent

This invocation grants you a competence bonus on any Wisdom-based ability checks and skill checks that you make, equal to 1/2 your caster level.  If you choose to expend the effects of this invocation as a full-round action, you gain a +4 enhancement bonus to Wisdom for 1 round per level.

Grace of the Wing
3rd-level equivalent

This invocation grants you a competence bonus on any Dexterity-based ability checks and skill checks that you make, equal to 1/2 your caster level.  If you choose to expend the effects of this invocation as a full-round action, you gain a +4 enhancement bonus to Dexterity for 1 round per level.

Scalding Gust
2nd-level

You create a strong blast of wind (as the gust of wind spell).  Creatures in the affected area take 1 point of fire damage per caster level, regardless of whether they succeed on the Fortitude save to avoid the gust.

See the Unseen
2nd-level equivalent

You grant yourself great powers of vision, allowing you to see invisible creatures and objects, as per the see invisibility spell.  You also gain darkvision out to 60 feet.

Surge of Inner Might
3rd-level equivalent

This invocation grants you a competence bonus on any Strength-based ability checks and skill checks that you make, equal to 1/2 your caster level.  If you choose to expend the effects of this invocation as a full-round action, you gain a +4 enhancement bonus to Strength for 1 round per level.

Touch of the First Ones
3rd-level equivalent

This invocation grants you a competence bonus on any Constitution-based ability checks and skill checks that you make, equal to 1/2 your caster level.  If you choose to expend the effects of this invocation as a full-round action, you gain a +4 enhancement bonus to Constitution for 1 round per level.

LESSER INVOCATIONS
Charm
4th-level equivalent

You can beguile a creature within 60 feet, as per the charm person spell.  You can never have more than one victim charmed in this manner at a time, but the effects of your charm last for 24 hours.  If you charm a second creature, you lose your hold on the first creature.

Draconic Flight
3rd-level equivalent

When you use this invocation, you sprout spectral wings resembling those of a dragon.  You can fly at a speed equal to your land speed with good maneuverability.  If you already possess a fly speed, this invocation grants you a +15 enhancement bonus to your speed.  These wings allow you to cover overland distances with great endurance; you gain a +4 bonus on Constitution checks made to avoid nonlethal damage form a forced march.

Energy Resistance
3rd-level equivalent

You gain energy resistance 10 versus an energy type of your choosing: Acid, cold, electricity, fire, or sonic.  You may only benefit from one casting of this invocation at a time; if you cast this spell a second time within 24 hours, the new casting replaces the previous duration.

Enthralling Voice
6th-level equivalent

Your speech causes all enemies within a 40-foot radius of you who fail a Will save to become fascinated.  To be affected targets must have HD equal to, or less than, your caster level and must be able to hear you.  You do not need a common language.  Affected targets remain fascinated as long as you continue to speak and concentrate on the effect (up to a maximum of 1 round per level) plus 5 rounds thereafter.

Even after the effect ends, any creature that failed its Will save regards you in a better light than it did previously.  Is attitude toward you is adjusted one step toward friendly for the next 24 hours.  Multiple uses of this invocation do not further adjust the attitude of a single creature.

This is a mind-affecting effect.

Frightful Presence
3rd-level equivalent

In any round in which you attack or use your breath weapon, you can use this invocation as a swift action.  Any enemies within 30 feet of you who fail a Will save become shaken for 10 minutes.  This is a mind-affecting fear effect.  Dragons and other creatures immune to the frightful presence of dragons are likewise immune to this invocation.

Humanoid Shape
3rd-level equivalent

You can assume any small or medium humanoid form, as per the alter self spell.  This effect lasts for 24 hours.

Voidsense
4th-level equivalent

You sharpen your hearing and sight, gaining blindsense out to 30 feet.

Voracious Dispelling
4th-level equivalent

You can use dispel magic as per the spell.  Any creature with an active spell effect dispelled by this invocation takes 1 point of damage per level of the spell effect dispelled (no save).

Walk Unseen
2nd-level equivalent

You gain the ability to fade from view.  You can use invisibility, as per the spell, except that the base duration is 24 hours.

GREATER INVOCATIONS
Aura of Flame
6th-level equivalent

You become wreathed in an aura of orange fire, which gives off light equivalent to a torch.  Any creature striking you with a natural weapon, melee touch, combat maneuver, or nonreach melee weapon takes a number of points of fire damage equal to your caster level.  If the attacker has spell resistance, it applies to this effect.

Baleful Geas
6th-level equivalent

You place a magical command on a living creature to carry out a service or to refrain from an action or course of activity, as you desire.  The creature's hit dice must be no more than your caster level.  Twenty four hours after the target becomes affected by this invocation, it takes 1d4 points of Strength damage.  This damage repeats every 24 hours thereafter.  If the target's Strength is reduced to 0, the invocation immediately ends.  Creatures immune to Strength damage instead takes 2d4 points of damage in place of the standard Strength damage.

This invocation otherwise functions as a geas/quest.

Chilling Fog
6th-level equivalent

You create a cold magical fog, as the solid fog spell.  Each creature within the area takes 2d6 cold damage at the start of its turn.  You can only have one chilling fog in place at a time; creating a second chilling fog automatically dismisses any chilling fog you previously created.

Devour Magic
6th-level equivalent

You can deliver a targeted dispel magic with your touch, gaining 5 temporary hit points for each spell level dispelled.  These temporary hit points fade after 1 minute and do not stack with other temporary hit points.  If you devour a new spell, you can replace the old temporary hit points with the hit points gained from the more recent spell, thus resetting the duration.  You cannot devour your own invocations.

Draconic Toughness
5th-level equivalent

You gain temporary it points equal to your caster level.  These hit points last for 24 hours, or until you use the invocation again (in which case any remaining temporary hit points are replaced by the new value).

Terrifying Roar
5th-level equivalent

You utter a powerful roar that fills a 30-foot cone.  All creatures within the area whose Hit Dice are equal to, or less than, your caster level become panicked until the end of your next turn.  Any creature that makes a successful Will save against this ability is instead shaken, during which time it cannot make a melee or ranged attack against you, nor target you with a spell or other effect.

This is a mind-affecting effect.

Wingstorm
5th-level equivalent

You must have either draconic flight or greater draconic flight active in order to use this invocation.

Your special wings create a storm winds around you, pushing away and knocking down nearby creatures.  All creatures within 20 feet of you are pushed away until they are at least 25 feet away and then knocked prone.  A successful Fortitude save negates the effect; creatures more than one size category larger than yourself are immune.  If an affected creature encounters an obstacle (such as a wall or another creature), both it and the obstacle take 2d6 damage (as if they had fallen 20 feet).

DARK INVOCATIONS
Draconic Flight, Greater
7th-level equivalent

Greater Draconic Flight functions as its lesser kin, but your fly speed is equal to twice your land speed and with perfect maneuverability.  If you already have a fly speed, this invocation instead grants you a +30 enhancement bonus to your speed.  The bonus you enjoy to Constitution checks to avoid nonlethal damage from a forced march is +10.

Energy Immunity
8th-level equivalent

You gain immunity to an energy type of your choice: Acid, cold, electricity, fire, or sonic.  You may only benefit from one casting of this invocation at a time; casting it a second time replaces the original duration.

Instill Vulnerability
7th-level equivalent

You imbue a single creature within 30 feet with vulnerability to an energy type of your choice (acid, cold, electricity, fire, or sonic).  A successful Fortitude save negates the effect; creatures that have immunity to the chosen type of energy gain a +5 racial bonus on their saving throws to resist this invocation.

You may only affect a creature with this invocation once per 24 hour period.  Casting it a second time on the same creature replaces the original duration, but the original duration is ended even if the target makes its saving throw.

Perilous Veil
7th-level equivalent

You instantly change the appearance of one or more subjects, as the veil spell.  Any creature that succeeds on a Will save to disbelieve (and thus see through) the glammer takes 5d6 points of damage.  Spell resistance applies against this secondary effect.
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rambolambo's avatar
Are these adapted for 5th ed? These are different to the actual Dragon Magic handbook invocations for the DFA, and specify check rolls that are explicitly used in 5th ed. That, and several of the invocations with 24hr durations have been nerfed to hell by giving them a rounds/level duration.