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What adventurer is complete with his trusty gear?  Indeed, what adventurer can hope to survive the perils of the adventuring life if not properly equipped?  This chapter will explore the services, products and economy of Tamriel.

Silver Piece Standard
All prices listed within this campaign setting retain the silver piece standard.  As described in the Player's Handbook, this economy assumes that the average worker's labors can be paid in two silver pieces each day.  Within the Silver-Piece Standard economy, this is enough for a family to survive, assuming that they subsist many needed goods (such as food, clothing and the like) with products that they grow or make at home.

Within the Elder Scrolls series, the economy of the Empire revolves around the use of only a single coin – the Gold Standard Piece, known to the layman as the Septim.  The decision to exclude a single denomination economy for the Silver-Piece Standard of typical Dungeons and Dragons was made for two main reasons.  DM's who wish to retain the one denomination of the Elder Scrolls need simply exchange all listed prices into copper pieces, and using the copper piece as the baseline for the worth of a Septim.

First, it is the method of currency in which most fans of Dungeons and Dragons are comfortable with.  For veteran players, it is the economy in which they have been playing for years.  For new players, it is the economy that is used as the base-line for all prices in supplemental Dungeons and Dragons products.

Secondly, it helps ease the burden on both player and Dungeon Master by allowing them to work with smaller, more easily exchanged values rather than larger numbers of a single value.

Armor and Weapons
The following special materials can be used when forging armor, shields and weapons.  From the Dungeon Master's Guide, adamantine is now referred to as adamantium.

DAEDRIC STEEL
Daedric steel is one of the strongest metals known in all of the cosmos.  It also has special, inherent magical properties that develop in different ways based on how the metal is used.  No mortal has ever seen the ore from which these items are forged – at least, not and lived to tell of it.  Mortals come by daedric weapons by surviving encouners with daedric creatures.  Daedric items weigh three times as much.

Armor or Shield: Only armor and shields normally made from metal can be fashioned from daedric steel.  The AC bonus from daedric armor and shields increases by four against creatures of the elemental or outsider type.  Daedric armor and shields cost +4,000 gp.

Weapon: Melee weapons, thrown weapons and bows may be forged from daedric steel.  Against creatures of the elemental or outsider type, the critical threat range of such weapons increases by two points.  This increase does stack with the increase from daedric ammo, but not from other sources.

Ammunition: Arrows, bolts and the like can be made from daedric steel.  Against creatures of the elemental or outsider type, the critical threat range of a weapon using such munitions increases by two points.  This increase does stack with the increase from daedric weapons, but not from other sources.

EBONY
Ebony is a dark metallic ore that is mined on the island of Vvardenfell, Morrowind province.  When properly fashioned, it becomes a strong, heavy item that is almost indestructible.

Armor or Shield: Only armor and shields normally made from metal can be fashioned from ebony.  Such items provide the wearer with damage reduction 10/-.  Any armor made from ebony is automatically heavy armor.  Ebony armors and shields weight twice as much as normal; their Maximum Dexterity is reduced by 2 points, and their armor check penalty is increased by 3.  These items cost +2,000 gp.

Weapon: Melee weapons, thrown weapons and bows may be forged from ebony.  Such weapons weigh twice as much, and can only be destroyed by magical means (spells, psionics, and the like).  Ebony weapons cost +1,000 gp.

Ammunition: Arrows, bolts and the like can be made from ebony. Ebony munitions deal an extra die of damage, which is not multiplied by critical hits.  This extra die stacks when used with a glass weapon instead.  Ebony munitions cost +300 gp.

GLASS
This is a special volcanic glass that can be mined on the island of Vvardenfell, Morrowind province.  When properly fashioned, it makes items of extreme durability and light weight.  Furthermore, this glass has a great potential to hold enchantments; the overall price modifier of glass equipment can exceed +10 for abilities.  For each point above +10 in the item's price modifier, add a cumulative +20,000 gp to its price.

Armor or Shield: Only armor and shields that are normally made from metal can be fashioned from glass.  Such items are always considered light armor – even glass full plate!  They have only ¼ the normal weight, and possess double hit points and hardness.  Glass armor costs +1,000 gp.

Weapon: Melee weapons, thrown weapons and bows may be forged in glass.  Such weapons deal an extra die of damage, which is not multiplied by critical hits.  Glass armor costs +500 gp.

Ammunition: Arrows, bolts, and the like can be made from glass.  Glass munitions deal an extra die of damage, which is not multiplied by critical hits.  This extra die stacks when used with a glass weapon.  Glass munitions cost +150 gp for a normal allotment (20 arrows, 10 bolts, etc).
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:icondarkmastern:
DarkmasterN Featured By Owner Feb 17, 2010
I totally want Glass armor, it would look so pretty, lol.

Oh, and since ya wanna fix typos, up in the daedric armor it says that it's increased by fours, lol.
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:iconjynnxies-games:
jynnxies-games Featured By Owner Feb 18, 2010
lol Fix'd! Thanks for pointing that out. XD
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